Friday, 3 October 2014

Pitfalls and prizes of ensuring quality mobile apps - The Guardian

Pitfalls and prizes of ensuring quality mobile apps

Bringing quality to the new Guardian mobile app went far beyond traditional QA practices
The new Guardian app for iOS and Android. Photograph: Guardian
The new Guardian app for iOS and Android Photograph: Guardian
The Guardian’s QA team has worked extensively with native mobile apps for several years, so when we began working on the next generation of the Guardian’s app we were aware of the difficulties that we were going to face when testing and ensuring the quality of the app. Principally, these would be getting test coverage across a wide range of devices and operating systems under hugely varying network conditions. Overcoming these obstacles in a way that can provide as much coverage as possible, without requiring an impractical level of QA resource, is the challenge of mobile testing.
Typically with the initial testing phase of mobile apps, features are developed and tested under very “sterile” conditions, using a consistent WiFi connection on devices that are well known to the developers and QAs. The reality, however, of mobile devices is that every device is different, even within devices of the same model – each user has a different combination of settings and apps. It is possible to test across a wide range of devices and emulators, but this will not come close to covering a significant percentage of your audience: our apps are available globally to over 6,700 unique types of device.
Connectivity can also vary wildly within a short period of time, meaning that data is not going to be handled in a conventional manner. It is straightforward to test using throttled connections to produce a slow connection, or gradually walk through different areas of a building to create mild fluctuations, however this is not an accurate reproduction of a user travelling through various signal zones. For example, we learnt a lot about our app when I took a trip to France, and used it on Eurostar. My signal fluctuated greatly as I hurtled through different signal areas, lost connection completely while in the tunnel, then re-emerged on a completely different network at the other end. Enjoyable as it would be for the QA team, we can’t send people under the channel every time we want to test connectivity.
The conventional approach to a problem requiring inordinate QA resource would be to automate as much testing as possible, which does provide value in the case of mobile testing. This doesn’t solve the problem of the endless permutations in device configurations and connections, however, as the tools do not exist to accurately and quickly create the situations in which to run your tests.
Therefore the solution is to get your apps in the hands of as many users as possible during as much of your development process as you are able to. For the next generation Guardian app, we took the following steps:

Everyone on the team uses the app

By ensuring that it is easy for everyone on the team, including non-technical staff, to be running up-to-date builds of the apps on their devices, you’ve already got a guaranteed, if small, audience to give feedback, report bugs, and generate metrics.

UX sessions

At the Guardian, we are fortunate to have an excellent lab for UX testingwith real users. We ran several sessions throughout the project with existing and prospective users to establish usage patterns and gather feedback. Everyone from the team attended these sessions, and while not directly a QA process, seeing users at first hand running early builds of the apps was able to greatly inform our development direction and QA process. You can read more about these sessions in this excellent articleby my colleagues Mario Andrade and Penny Allen.

Internal beta

As soon as the apps were at the point where users could read content, we rolled out an internal beta available to everyone in the company. This meant that they were running a barebones, very buggy app, however as soon as a new feature was complete, the beta would be updated to include it. It was a very unusual experience as a QA to be actively encouraging releases with bugs, but bugs are par for the course in a beta.

External beta

With a couple of months to go until launch, we released a version of our old Android app that invited users into a beta of the new app. This gave us several thousand users, all over the world, running the new product daily.

Crowdsourced testing

While the external and internal betas were aimed at more general use, we also took advantage of a crowd testing platform to run short cycles of testing aimed at specific areas of functionality, using a global base of professional testers.
Using any of these steps will help improve the quality of your apps, although depending on the circumstances that you are developing in, not all can be employed by everyone. If you are taking any of these approaches, though, it is essential to ensure that you are getting as much value as possible from your pre-release users:

Tracking

All apps should track usage, although more often than not implementing tracking is one of the last features to be added to an app. To get early user testing to work, tracking is vital. Only by knowing what areas of your app your users are using, when they’re using it, what device they are using etc can you truly understand how much risk you are averting for your project.

Understand the implications of the data you are seeing

Having tracking in place is one thing, but that only gives you the data. You need to understand this data, understand what its implications are for your testing, and be confident of your sample. For example, we found that while our iOS users were evenly spread across OS versions and devices, the Android users tended towards using more recent devices, far more than the audience for our old app. This meant that in order to ensure quality for our users on older devices, we needed to steer more of our regression testing effort than expected towards these older devices. It is also essential that you are able to trust your sample data. If there are doubts, or a lack of confidence in the quality of your tracking, or the spread of users in your sample group, your data is immediately undermined.

Crash logging

As well as tracking usage, crash analytics can further enhance your understanding of how your app is performing. The average beta user cannot, and should not be expected to provide detailed reproduction steps and valuable assets, such as a stack trace for any crash they may experience. By employing crash tracking tools such as Crittercism orBugSense you can get this data for every crash experienced by your users. Again, as per tracking, this is something you should always be doing with your apps, but by ensuring it is in place early, you can get maximum value from your beta users.

Keep your users engaged

Getting users on board for a beta is just the first step. You are asking users to give you feedback and report issues, while using features that may not be complete, so it really is the users helping you, rather than you giving the users a sneak preview of your new app. Therefore, keeping your users actively engaged should be viewed as a priority of any beta project. For example, we encouraged users to report any bugs or feedback on the Google+ page for the Android beta, and made sure to respond to them and advise them when fixes for their issues were on the way. The result was a thriving community around the beta, which you can see and join here. Since our initial launch, we are continuing to launch our new in-development features to the beta group first.
While these steps cannot take over the full responsibility of testing an app, as features must be finished, or at least in a viable state before being passed to users, they will greatly increase your coverage and address most of the issues around OS version and device fragmentation. Additionally, they will produce a vast amount of data that can inform a risk based approach to regression & automated testing, and has informed our approach to our new Hybrid2 automation framework, which we hope to be writing about in the near future. It must be remembered however, just as with all other approaches to testing, it is in essence a risk-based approach, and cannot be considered foolproof. The whole endeavour is steered towards reducing risk when it comes to releasing the app to production, however that does mean it completely eradicates risk. For example, you may have a sample group of 5,000 users running a beta version of your app, and see a crash that affects 10 users, so 0.2% of your sample. This would – completely reasonably depending on the crash stacktrace – be discounted as an extremely low risk issue, as it is most likely due to a specific condition of the user’s device, with nothing that the app can do to compensate for it. Once extrapolated to a million users when live, however, a bug that will affect 0.2% of your users is 2,000 users. Obviously this means that the metrics that are being monitored during the beta phase must continue to be reported and checked in production
Lastly, it is important to remember that all of these steps are beneficial to the wider team working on an app, not just QAs. For example, our UX team were able to get vast amounts of feedback from all the stages of our betas; the dev team were able to see the effects of greater load on our APIs and product decisions could be made with the backing of user data.
All information taken from
http://www.theguardian.com/info/developer-blog/2014/sep/29/pitfalls-and-prizes-of-ensuring-quality-mobile-apps

Wednesday, 25 June 2014

Building a Device Lab

Creating a device testing lab of any size can be a challenge. Whether you have three devices or 30, you still have to deal with:
  • Choosing which devices to use: whether they are used or new, and which give the most bang for your buck.
  • Organization: such as cabling, stands, labels, access to power, and ease of use.
  • Power: finding the right USB hub and power supply solutions, discovering which devices are faulting or overdrawing power, and monitoring energy consumption.
  • Setup: base imaging each device and having a standard, consistent config across the board for devices
  • User experience of the lab: ensuring your users plug things back in correctly, return them in a timely manner, have access to development environments and a default email app, and are able to check devices in/out so you know where the devices are.
Check out these two links below about how to build the ultimate device lab for Mobile Testing.

- http://velocityconf.com/velocity2014/public/schedule/detail/34185


- http://laraswanson.com/devicelab/

Wednesday, 28 May 2014

Kill The Hamburger Button


That little three-lined button is the devil. Whether you call it a side menu, navigation drawer, or a hamburger, hiding your features off-screen behind a nondescript icon in the corner is usually a poor mobile design choice. Interaction theory, A/B tests, and the evolution of some of the top apps in the world all support the same thesis: The hamburger button is bad for engagement, and you should probably replace it with a tab bar or other navigation scheme.
Even if you’re not a designer, I highly recommend reading Luis Abreu’s brilliant, GIF-filled deep-dive: Why And How To Avoid Hamburger Menus. Here’s the summary of his analysis plus several other studies and some context about how this is playing out across the most popular apps. There’s debate about web hamburgers, but I’m focusing on mobile with iOS as the examples, and much of this applies to Android.
burgerception-9e394612
Essentially, what’s out of sight is out of mind. Any navigation options you hide behind the hamburger will be forgotten, or at least used a lot less. It doesn’t help that the button is often placed in the top left corner — the hardest place to reach when using the phone with just your right hand.
Hamburger buttons are less efficient, since you have to tap once before you’re even allowed to see the option you want. They clash with the navigation patterns of many mobile apps, forcing you to swipe or ‘back’ through multiple screens just to arrive at the hamburger button. And they’re less glanceable, preventing you from seeing notifications about specific areas of an app such as notifications, messages, or new content without first opening the side menu.
foursquare-menu-aa8caf50
Yet despite these shortcomings, many apps still use the hamburger because it’s an easy way to cram a ton of functionality into an app. They’re especially tempting if you’re trying to translate a full-featured web app into a mobile one. But in the end, they obscure what’s special about your product.

One Solution: The Tab Bar.

The tab bar is a row of persistently visible buttons typically at the bottom of the screen that open different parts of the app.
facebook-tab-bar1

Instead of hiding the navigation options in a drawer, you splay them out. This keeps users from forgetting they exist, makes multiple pieces of core functionality available with one tap, allows rapid switching between features without the need to retreat to the app’s homescreen, and lets you display notifications on each tab.
What you sacrifice is a bit of screen real estate, but it’s probably worth it. An A/B test by mobile app zeebox presented by The Next Web show just how damaging these drawbacks can be to an app’s engagement rate. Six months ago zeebox tried switching from a tab bar to a hamburger, and saw its metrics drop. Recently, it ran a simultaneous A/B test on the two navigation schemes and found the tab bar drove a 55 percent average weekly frequency of use, and an 8.7 percent higher average daily frequency.
HamburgersAndBasements-TabBars
There are also clever ways to make the tab bar disappear when it’s not in use. If the home screen is a scrolling feed, the tab bar can be hidden when people flick it up to unfurl new content, and revealed if they start pulling down trying to get back to the top. In an interface like a map where maximizing screen real estate is key, the tab bar can be hidden when a user taps or drags. It’s not perfect for all situations, but many information architectures are better conveyed this way.

Why It’s Time To Evolve

Users seem to want single-purpose mobile apps that nail a specific use case quickly. That’s why we’re in the midst of “The Great Unbundling Of 2014″. Big, bloated apps are trying to slim down and speed up by pushing some functionality into standalone or companion apps. Facebook’s Messenger and Foursquare’s Swarm are two prime examples.
But if the goal is unburying core features so they’re more prominent and easily accessible, ditching the hamburger button is a wise move. When Facebook launched Messenger, it was still using a hamburger button. Luckily with the shift to iOS 7, Facebook switched to a tab bar after a ton of testing showed it was the way to go.
facebook-ios-7
Left: Facebook’s old hamburger button navigation. Right: The new tab bar style
Facebook has more features than it can fit in five buttons along the bottom, so it still uses the last tab bar space to house a “More” hamburger revealing your profile, events, groups, and more. But that’s a much better compromise. A horizontal-scrolling tab bar with more tabs than fit on-screen is another option.
photo (6)Other popular apps sporting tab bars on iOS include Twitter, Instagram, Pinterest, Uber, Skype, WordPress, Quora, and the App Store. Many of them used to be saddled with hamburgers but came to their senses. Gmail, Google Maps, Pocket, TechCrunch’s own app, and many more still use the dreaded icon Norm Cox invented for Xerox around 1981.
Occasionally, if an app is pretty much single-purpose already, hiding truly extraneous features in a sidebar can make sense. Take Lyft, where mostly you’re just booking a car, and very rarely need to visit your profile, payment info, or send invitations. But Spotify is shooting itself in the foot by hiding its important Browse, Discover, Radio, Playlists, and Inbox behind the hamburger.
So do it for your engineers, who work too hard building features for you to stuff them in the closet. Do it for your business team, which needs the engagement you lose because people don’t even remember what your app offers. But most of all, do it for your users. They downloaded your app because they had problems. Don’t banish the solutions to a side menu.
Throw Out Hamburger
Credit to  for this article

Thursday, 22 May 2014

Mobile Automation Testing - On real devices

Mobile Automation Testing, it seems to be what every mobile tester is currently trying to achieve. A fully synced process where we can program and run automation suites across multiple devices. There are a lot of  companies out there offering automation testing for devices on emulators charging a lot of money.

However I haven’t blogged on here for a while as after joining ASOS I have been tasked with the challenge of creating a full functional mobile automation suite. It is taking some time as we are creating the apps through Android Studio as opposed to Eclipse which is what I am used to.

If anyone has any tips on this process please feel free to contact me. Until then I hope in the foreseen future I will have accomplished setting this up.

Wednesday, 5 March 2014

App Internet Usage Surpasses PCs for the First Time (U.S.)

Ok, so I know this is specifically America, however its still a pretty big accomplishment, feel free to draw your own conclusions on this being replicated in the UK sometime soon. I have, I don't think it will be to long until we see these facts written about the UK market.

For the first time, mobile and tablet app internet usage in the U.S. has overtaken PCs… (finally).
We’ve seen it coming in the last few years as the apps economy has exploded, and the way users interact with their multi-devices has evolved dramatically. 
Mobile devices accounted for 55% of Internet usage in the United States in January. Apps made up 47% of Internet traffic and 8% of traffic came from mobile browsers, according to data from comScore, cited Thursday by research firm Enders Analysis. PCs clocked in at 45%.
Although total Internet usage on mobile devices has previously exceeded that on PCs, this is the first time it’s happened for app usage alone.
The shift follows a freefall in PC sales, which suffered their worst decline in history last year.
Smartphone adoption, meanwhile, increased 39%, acording to research firm IDC. This trend will likely continue thanks to improved user experience on mobile apps and the expansion of high-speed 4G access, said Andrew Lipsman, vice president of marketing and insights atcomScore (SCOR).
As of January, 55% of American adults had smartphones, while 42% owned tablets,according to the Pew Research Center. “
Here’s a look at US time spent using the internet by device (comScore):
140227104442-mobile-time-spent-620xa